Skateboarding fans won’t have to worry about getting outside to find the nearest U-ramp to dish out some sweet moves. Thanks to theTony Hawk’s Pro Skater 1+2 Remake, players can go pro with skateboarding right on their consoles. Moreover, the game’s improved graphical fidelity and overall performance mean techniques and maneuvers become more realistic for players' enjoyment. As such, it’s easy to see why skateboarding fans continue to love the game.

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1 -Tony Hawk Pro Skater 1 And 2 Pro Tips

However, first-timers might find it tricky to masterProSkatermoves, especially the more complicated techniques. After all, it does take a lot of timing to pull off more intense maneuvers. However, just because moves become tricky to perform doesn’t mean they’re impossible. In fact, fans might just need some pro tips to skateboarding mastery to get their game on.

10Mind Airtime, Balance

Before players familiarize themselves with combos, they should become mindful of airtime and balance. These two principles remain key components inProSkater, evenin otherPro Skaterinstallments,despite being background elements. However, players often forego them for the sake of pulling off combos. Unfortunately, this “multiplier first” mentality often results in bad timing and hard falls.

As such, players should pay more attention to how they control their skater throughout stages. In principle, complex combos require more airtime, which forces players to prepare for jumps more often. Moreover, grinds and flatland tricks demand great balancing to maintain combos and multipliers.

2 -Tony Hawk Pro Skater 1 And 2 Pro Tips

9Master The Double Tap

Thanks to afairly basic control scheme,Pro Skaterplayers can pull off combos pretty easily. However, heavy-hitters that multiply points actually come in the form of advanced tricks. These often happen when players double-tap (or even triple-tap) certain buttons. Interestingly, some of these taps offer different results, depending on the maneuver and number of taps.

For instance, forward-circle lets players do a nose grab. However, forward-double circle transforms that grab into a Rocket Air. Moreover, players can do pretty sweet moves with the right double-tap. For instance, diagonal right-circle lets players do an Airwalk while diagonal right-double circle lets the skater do a Christ Air.

3 -Tony Hawk Pro Skater 1 And 2 Pro Tips

8Get Familiar With Combos

Players will most likely pull off combos early on inPro Skaterjust by tinkering with the buttons. However, pro players should probably look into the trick list to understand which moves go best with what. Additionally, understanding the intricacies that go into each move allows players to pull off more complex movesets without having to worry about falling off ordoing something wrong.

Moreover, knowing combos in advance allows players to plan their approach and time their jumps accordingly. After all, a lot of combos rely on maintaining balance or airtime, which can ruin accumulated points if done incorrectly.

4 -Tony Hawk Pro Skater 1 And 2 Pro Tips

7Keep The Multiplier Strong

In speaking of points,Pro Skatersshould become familiar with the multiplier that appears whenever they pull off combos. Interestingly, this multiplier doesn’t increase from out of anywhere. As it turns out, the multiplier increases whenever players transition from one move to another. Meaning, the more players transition combos without the board’s four wheels meeting the ground, the more points they earn.

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5 -Tony Hawk Pro Skater 1 And 2 Pro Tips

Ideally, keeping up airtime and proper balancing drastically increases points players earn within a combo. However, the more daring players get, the likelier they are to miss a spot and fall down. To avoid this caveat, they can try to increase their multiplier faster and safer by looping simpler combos in complex areas and focus on maintaining airtime within full U-ramps.

6Master The Wall

Ah, the wall. Players hate the wall, especially if they go straight at it during a great combo. However, players can actually use the wall to their advantage whilepulling off their sweet moves. Simple maneuvers such as wallrides and wallplants can do a great deal of assistance to ensure the wall doesn’t turn against the player while they do their tricks.

For instance, a jump towards a wall usually ends up in a fall. However, players who ollies towards a wall and presses triangle enables them to do a short wallride forward, avoiding the fall. Meanwhile, instead of triangle, pressing X again towards the wall presses players against it and pushes them off backward. As such, both these maneuvers can help players chain combos without having any walls interrupting them.

6 -Tony Hawk Pro Skater 1 And 2 Pro Tips

5Keep A Handy Combo Rotation

Players who want to keep a steady multipliershouldn’t attempt to pull off complicated combos, especially if they’re not used to chaining them. Instead, they should try finding a handy combo rotation that helps them get the job done by maintaining a steady multiplier. A great example of this would be a flip trick - manual - flip trick rotation. Thanks to this move, players can easily flip the board, pull off sweet flatland moves, and then flip again.

Moreover, players who want to find their own staple rotation should remember that their “go-to” combo should give them enough versatility and room to move around. As such, great simple combos should always help players redirect themselves to another direction within the stage to easily transition to new combo chains.

7 -Tony Hawk Pro Skater 1 And 2 Pro Tips

4Flatland Tricks Do The Trick

Interestingly, players don’t always have to stay on the air or on ramps to pull off some sick moves. In fact, just staying on the ground allows them to pull off moves that count towards their combo chain. These are the aforementioned flatland tricks or moves that focus on switching the skateboard around while on the ground.

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8 -Tony Hawk Pro Skater 1 And 2 Pro Tips

These flatland tricks work well on stages with a lot of obstacles and little roomto gain momentum, or whenever players need a transition to their next combo.

3Keep The Grind Tight

Players can do grinds by riding along a wall ramp, which prompts a balancing meter that grants them points. As such, players should try to maintain balance as much as possible while in these ramps, which usually tend to be short. Likewise, players should always get ready to jump and land properly when grinding on these ramps, as their end portions tend to catch other players off-guard.

Interestingly, players should explore wall ramps for grinding transitions and techniques. Similar to advanced grabbing tricks, double-tapping combos during the grind gives players room to perform special moves before they transition out of the ramp.

9 -Tony Hawk Pro Skater 1 And 2 Pro Tips

2Mind The Lip Trick

Aside from grinds, players can do lip tricks by hanging on the edge of quarter-pipes and half-pipes via the triangle button. Interestingly, like advanced grinds and holds, players can also double-tap key combinations to perform advanced lip tricks to increase their combos. These work best in longer ramps that enable them to transition into jump combos or flip transitions, so they can traverse the stage much faster.

Moreover, lip tricks also allow players to maximize the combo and point potential of these half-pipes and quarter-pipes, which should encourage them to try combining lip tricks with other maneuvers.

10 -Tony Hawk Pro Skater 1 And 2 Pro Tips

1Get The Flow

Players should also become mindful of the overall stage, as they’re always designed to have a “flow” in mind - a quality shared across allPro Skatertitles,classic or otherwise. Before players try to pull off sweet combos, they should try to get a basic layout of the place and check which moves let them traverse the stage the fastest. This advice might sound impractical, but having a general layout of the stage enables players to plan ahead and instinctively maneuver past obstacles they’ve visited in the past.

For instance, players encountering pipes would likely ollie. However, this prompts them to flip and go back in the opposite direction. Others might forget that they can go “past” quarter-pipes if they keep on moving forward, which then enables them to go back to the rest of the map without ruining their combo.

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