There are several things that makeOverwatch 2different from the original game, with new modes, maps, and hero designs being just some of the exciting additions being made. The sequel is also addinga dynamic weather system, reworking certain characters, and making major improvements toOverwatch’s graphical fidelity and sound design. Make no mistake, though; the biggest addition being made in the nextOverwatchgame is its massive PvE mode.

Rather than a yearly co-op mission through the Archives event,Overwatch 2will give players access to a full-length story campaign spanning the entire world. Characters will have multiple skill trees to fill out, heavily evolving their heroes and allowing them to fight in ways that fit certain playstyles best. Hundreds of side missions will also be available, and while different objectives will go a long way to making PvE feel fresh enough for fans to keep coming back,Overwatch 2’s enemies will be even more crucial to the experience. Fortunately, it seems like Blizzard is putting plenty of work into this area, providing lots of different Omnic foes for players to fight against.

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Grunts

The basic enemy type ofOverwatch 2, these figures appear to function like the Nulltroopers seen in the first game’s PvE missions. Easy to take down and firing assault rifle-like shots from their arms, players will be firing through these enemies as they take on larger omnic threats. It is worth noting that there will be an Elite variant of this enemy type as well, with this version firing purple bullets in a burst fire pattern — making their shots deal more damage while also being harder to dodge. After their health is depleted, they will quickly charge towards the player using their front arms, meaning thatOverwatchfanswill need to finish them off before they get close.

Breacher

One recently revealedOverwatch 2enemy typeis the Breacher, a foe that walks on two legs toward objectives. Holding a large bomb on its back, the Breacher walks awkwardly to areas players need to defend before transforming. Once in place, it begins to charge and make a loud beeping noise, warning players that it is about to explode. If not taken out in time, significant damage will be dealt to an objective.

Puller

The most interesting new enemy type that was revealed at BlizzConline is undoubtedly the Puller, which essentially functions as theOverwatchuniverse’s version ofLeft 4 Dead’s witch. Making a terrifying noise when it spawns in, the machine is a unique mix of graceful and gnarly. Tall and wearing an elegant dress, the blindfolded Elite enemy throws orbs at the player that suck them toward her. If she is not killed before they reach the end of the beam, the ends of her hair will open to reveal claws that instantly kill the grabbed player — making her a major threat that needs to be focused upon.

Orbiter

One of the enemy types inOverwatch 2’s PvE modethat players know least about, these bots could function as flying turrets or shield drones. In a piece of art shared by Blizzard that depicts all the known omnic enemies, these Orbiters can be seen floating above.Overwatch’s fan base will need to wait to learn more about what exactly these flying foes can do.

Slicer

These enemies, lovingly referred to as “chickens” by Blizzard, are making a comeback in the sequel. First appearing inOverwatch’s Uprising event, the small bots swarm the payload and fire their lasers directly into it, dealing massive damage over time if ignored. TheOverwatch 2variants can spawn on walls, speeding down them quickly to get the element of surprise on players.

Jumpers

Originally called Skirmishers atOverwatch 2’s BlizzCon 2019 reveal, these enemies give players a more standard enemy that can jump and fly around the area to reposition itself. Looking like something out of theTransformersfranchise, these winged red enemies should prove to be a blast to fight — especially forheroes like Pharahand Echo that can chase after them in the sky. The cannon between their wings also looks intimidating, implying that they will be able to fire mortar-like shots and shoot while in the sky.

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Artillery

These massive omnics are another type of elite enemy players willfight inOverwatch 2, and the developers have paid special attention to its design. Showing damage states on its two, double-barreled energy cannons, players can tell when they are hurting the enemy and progressing through its phases. Much like smaller enemies have physics that see them falling into other foes and knocking them down, players will be able to shoot off the weaponry of this larger target — a solid feature that makes it stand out from the rest of the PvE foes.

Behemoth

Overwatch 2’s first boss enemy is the Behemoth, and it will function as the final fight of theRio De Janeirostory mission. Essentially a massive rhino, as this Omnic boasts the horn of the animal, players can expect to see the robot charging at opponents and doing massive damage if attacks land. With the Rio mission shown to have destruction, a scenario could play out where the Behemoth tears down the environment, though its cannon arm suggests some ranged attacks as well.

Unconfirmed Enemy Types

There are several unconfirmed enemy types forOverwatch 2, as multiple monk-like foes have been shown in concept art. A few Null Sectorenemies from Storm Risingand Uprising have not yet appeared in footage, and it is unknown if players will fight Talon at all in the story. If they do, though, more possible enemy types from past missions could appear in the sequel. They include:

WithOverwatch 2’s Storm Rising cutscene setting up a working relationship between the evil omnics and Talon, it is possible that players face off withcharacters like Doomfist, Reaper, Moira, Sombra, Sigma, and Widowmaker in proper boss fights. This is purely speculation, however. Regardless of whether these unconfirmed enemies show up, though, the confirmed PvE lineup forOverwatch 2is already looking more varied and fun than it did last time it was shown.

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Overwatch 2is in development for PC, PS4, Switch, and Xbox One.

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