Since its inception in 2007, theAssassin’s Creedfranchise has seen a ton of changes to its storytelling, mechanics, and more.AC Originstook the largest leap by introducing RPG mechanics to the franchise, andAC Odysseydoubled down on those additions. ForAssassin’s Creed Valhalla, it seems the approach was finding the right balance betweenthe older and newerAssassin’s Creedtitles—an approach the game absolutely nails.

This approach manifests itself in everything from the Assassin-Templar conflict (or, in this case, theHidden Ones vs. the Order of the Ancients), the combat, the gameplay mechanics, the exploration, and more. Perhaps the best part of this is how customizable the experience feels. Not only do players get to choose between playing as a male Eivor, playing as a female Eivor, or allowing the animus to decide, but they can also adjust the difficulty for the exploration, combat, and stealth individually. This goes a long way in making Eivor’s story the player’s story inAssassin’s Creed Valhalla.

eivor with weapon

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The delivery of its story, however, is something unique. Instead of the standard quest line, players end up playing sagas or arcs that are seemingly meant to be viewed as a microcosm, yet the overarching narrative manages to pull several smaller stories into something genuinely epic. IncludingAC Valhalla’s modern-day story, the aforementioned Hidden Ones story, the settling of Eivor’s clan in England, and more, there’s a lot of moving parts that are weaved together masterfully. Some fans may also be glad to know that the modern-day story doesn’t feel overbearing, and it doesn’t sacrifice anything in delivering a story with a ton of forward movement.

One reason this works so well isAssassin’s Creed Valhalla’s expert environmental storytelling. Players are meant to immerse themselves into the world, learning about it as Eivor and the Raven Clan does. The settlement and its development play a big role in this, as Eivor conducts raids and gathers wealth to purchase upgrades, and in doing so, expand every element of the game from its combat to its overarching narrative. It goes a long way that England itself is mystifying; despite some similarities found in a few areas, exploring the world via river, running across the countryside on a mount, or entering a new city all push the game’s exploration mechanics to the limits in the best possible way.

next gen assassins creed

Building the settlement isn’t the only reason players will want to conduct raids, however. Eivor grows in strength while exploringAssassin’s Creed Valhalla’s worlddue to both the gear and ability systems being tied to the exploration. In a standard RPG, the idea of having to search the world to gain new ranged and melee combat abilities, as well as the best weapon and gear to complement those abilities, may seem strange. But it’s not a basic RPG where loot is at the ready and abilities are unlocked through skill trees. Instead, players have to explore the world to grow stronger, which makesAC Valhallafeel more like an “action-adventure RPG” than just an “action RPG.”

To regulate that exploration, each area inAssassin’s Creed Valhallais marked with a power level, and the only real way to increase Eivor’s power level is by playing and exploring the world to unlock skill points. It’s a satisfying gameplay loop that moves the game away from thegrind ofAssassin’s Creed Odyssey, further refining mechanics found in it and other games. The skill tree inAC Valhallatakes some getting used to, as players need to progress along it before seeing what can be unlocked next, but it can be reset again and again should a player so choose. This means that players can likely maximize their playstyle in terms of improving skills, but at the same time, someone who doesn’t want to dive into this character build style of gameplay can pick and choose randomly with practically no consequence.

Assassin’s Creed Valhalla Tag Page Cover Art

Furthermore, the character of Eivor may be the most compelling protagonist in the series' latter history. Whether playing as Alexios or Kassandra inAssassin’s Creed Odyssey, both characters had a blank-slate protagonist feeling to them. This is because the game had to account for player choice, which while still important, is not as influential on Eivor. TheAC Valhallaprotagonist clearly has a mind of their own, often reflecting on their own actions and the events going on around them.Assassin’s Creed Valhallamanages to make Eivor personable and interesting, all the while wearing theirNorse mythologybeliefs on their sleeve.

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Nearly every aspect of the game flows into another, tying story progression to exploration, exploration to stealth, stealth to the classic feel ofmainlineAssassin’s Creedgames, and so on. It’s nothing short of ambitious forAssassin’s Creed Valhalla, and nine times out of ten, the game nails this. However, that’s not to say it’s perfect by any means.

One thing that does not grant the classic action-adventure feel inAssassin’s Creed Valhallais the parkour; instead of feeling likeAC3’s Connor in his element orAC Unity’s Arno as a master free runner, it instead reatains the feeling ofAssassin’s Creed Odyssey. It’s not as intuitive as previous games and there are not as many natural free-running areas in the game. Because of this, completing andcollecting codexes inAssassin’s Creed Valhallafeels forced, and while the argument can be made that it’s due to Eivor being more Viking than Assassin, it just doesn’t feel as smooth as past games.

Complicating that is a general lack of polish in the game. It’s not nearly as bad orglitchy asAssassin’s Creed Unitywas at launch, but there are frequent moments of enemies and allies clipping through walls, enemies walking through the air, waiting for enemy and ally AIs to complete a task, and more. All of this adds to the feeling thatAC Valhallacould have benefited from a little more development time, but as the day one patch seems to have lessened the issues we experienced, this is something that will likely improve as more updates roll in.

WhereAC Originsintroduced RPG mechanicsandAC Odysseytook a leap of faith in pushing forward,Assassin’s Creed Valhallabrings back the general feeling of being an Assassin from the core action-adventure titles. Indeed, by emphasizing the adventure and exploration components of the franchise,Assassin’s Creed Valhallamay just be the most true-to-form release in many years.

Assassin’s Creed Valhallareleases November 10 for PC, PS4, Stadia, Xbox One, and Xbox Series X. A PS5 version launches alongside the console on November 12. Game Rant was provided an Xbox One code for the purposes of this review.