Summary
With Chris Pine headlining a rather crazy tale inDungeons & Dragons: Honor Among Thieves, fans of the fantasy genre and evenDungeons & Dragonsmight be curious as to what other worlds are out there that contain stories straight fromDungeons & Dragonslore. Outside the likes of roleplaying worlds such as Critical Role’s Exandria are more worlds and even universes that serve as the setting ofDungeons & Dragonsstories, some of which are told in novels as well.
For fans ofDungeons & Dragonslooking for more intenseD&Dstories outside streams and films may want to consider deep-diving into worlds such as Krynn and the Forgotten Realms through some of the bestD&Dnovels out there. However, just where should players start when looking for a more literary take onDungeons & Dragonsstories?

Updated on July 17, 2025 by Rhenn Taguiam:WithDungeons & Dragons5e having released its updatedPlayer’s Handbookthat presented unique gameplay changes that made massive updates to the dynamics among Classes and builds, players are now eagerly looking forward to theDungeon Master’s Guiderework that will likely present DMs with just as many new options to spice up their gameplay. However, DMs and players who can’t wait for the newDMGto drop might want to consider checking out some interestingDungeons & Dragonsstories as the basis of their new campaigns - such as the story of an assassin-turned-monk who was called back to his trade to save the world, a retelling of a popularD&Dmodule, the “definitive” lore guide to elves in the Forgotten Realms, and what some might consider the perfect introduction to theDark Sunsetting.
2006-2008

Wizards of the Coast
Where To Get
Amazon
Set in the world of Eberron, theBlade of the Flametrilogy follows the story of Diran, once one of the world’s deadliest assassins, as he turns his back on his old life to turn a new leaf as a wandering priest. Unfortunately, his past comes back to haunt him as new threats reveal themselves that only he can seemingly square up against. Each book in theBlade of the Flametrilogy forces Diran to confront his inner assassin and his quest to change himself for the better - something he must do quickly as his new adventures will have him save his former lover, stop a relic from summoning an army of assassins, and prevent an invasion from beast-men.
Tim Waggoner, himself already an accomplished novelist across variousfantasy and TTRPG works, showcases his prowess in writing a fast-paced story that doesn’t bore readers. The pacing throughoutBlade of the Flamehits the spot just right - it’s not too “urgent” that there’s no room to breathe, and it’s not too “passive” that the stakes are ignored in favor of other locations. Characters are interesting and each offer something new to the story, makingBlade of the Flamean interesting take on a crew with a mission that ends up saving the world.

2002
Players of classicDungeons & Dragonsknow of theTomb of Horrors, the first of Gary Gygax’s “special” dungeons released for the first iteration of the game. Set in Greyhawk, the meta knows theTomb of Horrorsas a “killer dungeon” for its traps, while its story tasks players to track down the demilich Acererak deep in the dungeon to kill it once and for all. This novel, as part of theGreyhawk Classicsline, takes players deep into the Tomb from the perspective of the former paladin Kaerion Whitehart and his mercenary companion as they are hired by a group of adventurers to explore the infamous dungeon.

While Kaerion himself is plagued by his own past, their seemingly-ordinary adventure begins to spiral out of control. Not only do they have to eventually confront Acererak, but another company of evil adventurers seem to be hell-bent on stopping them on their tracks - even if it meant killing all of them. Throughout the adventure, Kaerion will be forced to confront his past and choose his future.
1998

InForgotten Realmslore, Evermeet is considered the last “true” kingdom of the Elves - one shrouded in mystery and magic, as only a select few are ever permitted in its halls. It’s for this reason thatEvermeet: Island of Elvesis such an interesting book, as it shares the history of this Elven kingdom across thousands of years - from the Elves’ relationship with gods, the eventual formation of the kingdom, and its defense against threats such as dragons and the Drow.
Told from the perspective of a collection of Elven folklore and legends,Evermeetis both story and epic. The writing of the book is implied to be an Elven opera written by Danilo Thann, a bard and former Lord of Waterdeep. ToDungeons & Dragonsplayers interested in having a campaign set in theForgotten Realms, this book is a must-read to complete their knowledge of Elven history.

1993-1995
Perhaps the definitive series to get players into the perilous world of swords and sorcery in theDark Suncampaign setting,The Tribe of Onesaga becomes a thrilling introduction into the harsh deserts of Athas. The “Tribe of One” the series talks about is its protagonist, Sorak, an Elf-Halfling hybrid left to die as a toddler until his discovery and integration into a women-run monastery. Although naturally gifted as a fighter and a psychic, Sorak’s trauma as a child had shattered his mind into multiple personalities, transforming him into a “Tribe of One” whose only constants were his magical weapon and his psychic tigone companion.
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As Sorak is just as new to Athas as the players, he becomes the perfect lens through which they can view the campaign setting as a whole. While Sorak’s first adventure in the free city of Tyr will predictably thrust the stranger deep into the land’s politics, it’s the compelling writing of Hawke that can grab fans from start to finish. While Sorak begins with five personalities, his adventures and meditations with himself will slowly open him to even more personalities - each vying for control of his body, and others he manages to commune with. By the end of the story, readers become acquainted not just with Athas but even with Sorak as he overcomes his personal struggles.
1988-1991

It’s often the expectation that a series in the Forgotten Realms must be at some capacity related to Drizzt Do’Urden, but this isn’t the case with theFinder’ Stone Trilogy. Instead, the story begins in “Azure Bonds” where the warrior Alias wakes up to discover twisting blue symbols and runs suddenly inscribed on her right arm with no memory of acquiring them. As she tries to uncover the mystery behind these symbols, her adventures will slowly have her form a motley crew that would take them to various parts of the Realms - with the tattoos slowly being revealed to be more than just a coincidental appearance. The book is followed up by “The Wyvern’s Spur” and ends with “Song of Saurials,” with each sequel setting up the story for a larger plot than Alias could’ve imagined.
Unlike other stories in the Forgotten Realms where stories often cross over with each other, theFinder’s Stone Trilogyis a self-contained tale with a rather strong and likeable cast. Dragonbait alone can easily become a crowd favorite, with his unwavering loyalty to Alias being a mystery on its own. Even the plot of theFinder’s Stone Trilogy- a grand adventure starting with a hangover and a weird tattoo - is something many readers may find oddly grounded, compared to other stories with more grandiose beginnings.

2004-2006
Only the most knowledgeable of Forgotten Realms savants would recognize the relevance of 1373 DR, as this rather seemingly-unremarkable string of numbers will be known in history as the Year of Rogue Dragons. As elaborated in Richard Lee Byer’sYear of Rogue Dragonstrilogy, the “Year” takes place at a time when an uncontrollable Rage of Dragons have started to overcome every dragon in Faerun and caused them to rampage. This spelled bad news for dragon hunter Dorn Graybrook, whose grudgeagainst dragonsstemmed from a dragon attack that left him orphaned, badly scarred, and in need of metal golem parts.

Beginning with “The Rage,” developed in “The Rite,” and ending in “The Ruin,” theYear of Rogue Dragonswill have readers embark in a jaw-dropping race against time as Dorn and his newfound allies would have to not only figure out the cause of the Rage but stop it from consuming Faerun. Fans will take delight in seeing a reluctant Dorn ally himself with the teased “Rogue Dragons,” andD&Daficionados will appreciate how the book actually usesD&Dconcepts and Spells in their battles.
1989
DespiteThe Avatar Trilogyeventually expanding into the greater-in-scopeThe Avatar Seriesin how it highlighted the tumultuous Time of Troubles, it’s the former that laid the “ground” work for what would be one of the Forgotten Realms’ most pivotal eras. Beginning with the Company of the Lynx being tasked to save a lady held captive, adventurers Kelemvor, Midnight, Cyric, and Adon are suddenly thrust in a divine quest to retrieve the Tablets of Fate thatthe gods Myrkul and Banestole to usurp the power of the Overgod Ao.
This act had unprecedented consequences, as Ao punished the gods and forced them to walk among mortals. Not only did this put all magic into haywire, but gods were now vulnerable and capable of being destroyed. Unlike other stories in the Forgotten Realms,The Avatar Trilogyis a satisfying look into a “grander”D&Dadventure, one where not only life but literal godhood fell at the hands of the very mortals who once worshipped them.
1991-1994
When one hears of R.A. Salvatore, one might think of his work with Drizzt Do’Urden. However,The Cleric Quintetproves the author has room for memorable characters in his slate, as protagonist Cadderly Bonaduce becomes the embodiment of a “chill guy” being dragged into a bizarre adventure. The first book “Canticle” begins when Cadderly, a scholar-cleric serving Deneir the Lesser Deity of Literature, is lured by an evil priest to open a potion unleashing the Chaos Curse in the Edificant Library.
However, Cadderly’s quest in the Edificant Library will bring him across the Forgotten Realms. Unlike other protagonists, Cadderly will become an endearing character in a reader’s hearts due to his more relaxed but equally heroic nature - especially when his adventures will make him reconsider his religion as more than just a mere lifestyle. Seeing Cadderly form a deeper bond with a relatively unknown Lesser Deity is a sight to behold, and his evolution as a character can make readers naturally want to root for his success - especially when the Chaos Curse continues to plague him time and time again. In today’s terminology, Cadderly can’t ever catch a break.
The “Level One to Godhood” is a popular setup forambitiousDungeons & Dragonscampaignswho want to take players from meager adventurers into gods of the known world, andPrince of Liesby James Lowder shows the aftermath of such an endeavor. ThisForgotten Realmsstory takes place after the popularAvatartrilogy, which showed how a companion of adventurers during the Time of Troubles had retrieved the Tablets of Fate that recorded the listings of the gods and their respective portfolios. When members of the company take on the roles of gods,Prince of Lieswill have Cyric take on the portfolios of various evil deities, and go mad in the process.
Now technically the new God of Evil, Cyric’s obsession with fanatical worship has made him an incompetent deity. Forever tasked to contend with the new Goddess of Magic, Mystra, known previously as his former companion Midnight, Cyric will attempt to undermine the current pantheon to amass more power for himself. In the context ofDungeons & Dragonsbooks, seeing how the likes of Cyric conspire to acquire more power can provide an interesting perspective in godly politics for DMs and players who want to pursue this higher-level (literally) play in their games.
September 1991 to May 1999, 2008
While Drizzt Do’Urden remains one of the most popular figures in theForgotten Realmscampaign setting, other characters have made a mark in Faerun through their own versions of heroic deeds. Two such examples were Arilyn Moonblade and Danilo Thann, both former Harpers who saved Waterdeep and prevented various crises on their own adventures. Despite having semi-related stories throughout theSongs and Swordsseries, the popularity of both characters in Elaine Cunningham’s works eventually led to the two working together more frequently on matters that often affected the realms from behind the scenes.
Danilo Thann becomes an immediately likable character due to his double-faced nature: what at first seems to be a drunkard fool is actually a skilled wizard and agent for the Harpers - a refreshing sight in fantasy stories. While the 1991 release date did little to separate Arilyn Moonblade from traditional fantasy femme fatales, Arilyn slowly discovering her royal heritage while honing her skills as an assassin will slowly transform her into a fan-favorite over the years. Their blossoming romance is a breath of fresh air for fans who want to see characters develop relationships throughout books instead of just within a single story.