Metroid Dreadis a direct sequel toMetroid Fusion. That game launched in 2002 for theGame Boy Advanceand is considered the last 2D entry in the series prior to this new game. That’s not exactly true asMetroid: Other Mon theWiiwas a mixture of 2D and 3D. There was alsoMetroid: Samus Returnsin 2017 for the3DSwhich was a remake but still a good 2D adventure.

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Whatever the case may be fans have been looking forward to a new 2DMetroidgame for quite some time. IsMetroid Dreada good distraction forNintendofans who are waiting forMetroid Prime 4on Switch? The answer to that is mixed even though the numbers are overwhelmingly positive on Metacritic.

10Best: Looks Sharp

Metroid Dreadis onesharp-looking Switch title. For gamers that are lucky enough to find an OLED Switch out there, the game looks even better in handheld mode. OLED screens naturally help darker colors look better.

So seeing vibrant colors inMetroid Dreadjuxtaposed next to the darker ones really makes the game pop. It may be in 2D but the details in the backgrounds are also nicely done. Samus’ suit redesign also fits in nicely with the series.

Samus from Metroid Dread

The biggest thing holding the game back that the OLED Switch, unfortunately, can’t fix is the load times. The load-in from the start screen is the longest time players will have to wait on. Dying or moving in-between areas is not fast either but they are better by comparison.

Many issues players might have withMetroid Dreadcould stem back to this one problem. It’s the one thing that continuesto show the Switch’s ageas compared to the newer consoles which have lightning-fast speeds.

Fighting a boss in Metroid Dread

8Best: Boss Battles

Boss battles have always been a treat in theMetroidgames. Nintendo, and the other developers that have worked on the series, know how to show scale as compared to Samus’ size.

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Kraid is a great example of this inMetroid Dreadbut there are new bosses to highlight as well. They’re cool to look at and are nicely balanced in terms of challenge. Figuring outthe boss patternsis half the fun of this game and others in the series.

7Worst: EMMI Sections

New to this series are the EMMI robots. These things cannot be killed in normal ways and arekind of boss battlesin their own right. Certain sections of the map are protected by these killer robots who can capture Samus in a single hit.

Players can counter getting captured but the window of opportunity is incredibly slim and unforgiving. The EMMI sections clash with the rest of the game’s inviting sense of exploration and are not fun but instead frustrating.

Fighting a boss in Metroid Dread

6Best: Diving Deeper Into Chozo Lore

The series has been all over the place in terms of the timeline.Metroid Fusionhas been the further entry in the series since 2002 which means fans have been waiting almost two decades to get answers.

ThankfullyMetroid Dreadwill not disappoint because not only is the parasitic virus from that game addressed, but the greater lore is also explored. The Chozo race, the Metroid species’ origins,and Samus’ partin all of this finally come to a satisfying conclusion.

An EMMI unit from Metroid Dread

5Worst: Samus’ Silence

The answers are nice but the downside is that the way the story is presented is disjointed. Samus doesn’t talk which is a big problem. She has spoken before too which makes this even odder. It’s hard to sympathize with a character that acts as a silent robot.

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Samus recaps the events in first-person fromMetroid Fusionin the opening to this game. Even that section isn’t voiced but everything else in the game is except for her. This is one example of how the game can feel cheap at times or perhaps uneven in its storytelling capabilities.

4Best: The Map’s Data

The map has always been a friend to players in this series. Each new entry sees the map get better and better andMetroid Dreadis currently at its peak. Players can zoom in to get a better sense of the areas.

Doorways are labeled so that it is easier for players to remember which locations are locked and how. It’s great to seewhere EMMI robotsare located. There are even waypoints players can fixate on the map which helps to track down items. It’s a much-improved system from the days of the original.

A Chozo warrior and Samus from Metroid Dread

3Worst: Still Easy To Get Lost

The map feature is great to help players get less lost, but the feeling is still going to happen. The problem with this game, and other entries in the series, is that the areas are perhaps too open. There is an inviting sense of exploration with many paths to choose from.

It’s sometimes hard for players to tell ifthey are missing somethingin an area like a hidden wall, or if they have to backtrack somewhere else because they lack a certain ability. It’s the strength and curse of the series and Metroidvanias overall.

Samus from Metroid Dread

2Best: New Powers

Samus has many returning abilities in the game such as her iconic blaster and missiles. There are plenty of new powers as well such as countering. This was first introduced inMetroid: Samus Returnswhich the developers, Mercury Steam, also made.

Metroid Dreadcan feel like a sequel to that game along withMetroid Fusion. Some other power highlights include a way for Samus tostick to wallsas well asan invisibility cloakto better hide from EMMI robots.

The map from Metroid Dread

1Worst: Save Points And Recharge Stations

Save points are thankfully plentifulin this gameeven if the checkpoint system can be uneven. The weird part about these save areas is that they don’t recharge health or weapons. That is done at separate stations which are sometimes far away from save points.

It doesn’t make sense to separate the two other than to seemingly frustrate players. It would be great if save locations could also act as fast travel points.

Exploring the world in Metroid Dread

Metroid Dreadwas released on July 14, 2025, and is available onSwitch.

Exploring the world in Metroid Dread

Samus from Metroid Dread