Destiny 2’s Season of the Haunted is one of the biggest seasonal releases in the history of the game, and it includes a new patrol zone in the form of the reprised Leviathan spaces for players to explore. The update also added the now-reworked Solar subclasses, which were redesigned to better match the current state of the game and theAspects and Fragments systemintroduced with Stasis. The Solar 3.0 update was highly anticipated by the community, with manyDestiny 2fans hoping it would be next in line after the Void rework, but the end result is not pleasing everyone.

Although, it should be noted that pleasing all players with massive updates to gameplay mechanics and interactions is not an easy task, andDestiny 2may be an even harder game to handle in these regards due to all the various components that go into making builds work. Still, the problem may be that the Solar 3.0 update severs the classes' identity into Aspects and Fragments, and it also adds new layers of mechanics into an already convoluted gameplay flow that takes time to truly master.

destiny 2 solar 3.0 update fragments locked twab bungie challenge community goal completion of nightmare containment activity

RELATED:Destiny 2 Reveals How to Get Locked Solar 3.0 Fragments

Why Destiny 2’s Solar 3.0 Update Needs More Work to Shine

An example comes from the fact thatSolar 3.0 Warlockslost a lot of utility across the board, with the new Aspects being severed parts of the various skill trees that existed before, such as Heat Rises and Icarus Dash. These two Aspects were previously perks that gave Dawnblades its own identity by creating a very specific gameplay flow for players to engage with. Even though having more options and customizing the selection of abilities a given class has access to is a good thing, in this case, it means that recreating that specific playstyle may be more difficult than before and less rewarding, too.

This is not necessarily an issue that’s exclusive to Warlocks, but the general sentiment about the Solar 3.0 subclasses is that they are not that great of an upgrade compared to what was available before, with some of them gaining something and others losing something else. Thebalancing process inDestiny 2has never been an easy one, and that’s why sandbox patches are now more frequent than before – to address issues that may arise in previous builds while also aiming at improving things moving forward.

Another issue is that the update added two new keywords: Scorch and Ignite. The gist of it is that Scorch is applied in stacks by multiple sources and goes up to 100 stacks, then Scorch is removed, and Ignite is activated, creating an explosion that deals Solar damage to the target and other enemies nearby it. In-game abilities, Fragments, and even Exotics items have ways to apply Scorch, but the game doesn’t have a way to display how many stacks are applied with each Scorch instance, which would be crucial forbuildcrafting inDestiny 2. This approach is an interesting one in terms of gameplay design, but it is also frustrating to tackle on the players' part because of key information not being handed out properly anywhere.

Lastly, there are not many Exotic synergies with Solar 3.0, and the result is that the update can feel half-baked. An example is that, although Hunters are seen as having thebest Solar 3.0 set ofDestiny 2’s three classes, they also have very few Exotics that actually have synergies with Solar builds. Even then, no existing Exotic armor pieces have perks that work with Solar 3.0’s keywords, but this is supposed to be a huge part of both class identity and gameplay flow that was instead present in the Void 3.0 update. Overall, Solar 3.0 is not a bad addition, but it may need more work overtime to make it what Bungie envisioned.

Destiny 2is currently available on PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.

MORE:Destiny 2: How to Get Opulent Keys and Where to Find Opulent Chests