With a weapon in one hand and a shield in the other, the Crusader holds the line inDiablo Immortal. Other classes can tank well enough, but Barbarians and Monks are usually off running around. The Crusader has some mobility too, but combines that with punishing anyone that gets too close.
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Gamers will need to decide what vision they have for the Crusader before getting to the endgame ofDiablo Immortal. Is this going to be a PvP powerhouse, disabling enemies and locking them down? Or is this going to be a rift master, taking out mobs of enemies with holy light? Regardless of the build, these are the weapons most worthy of consideration.
8Zaynula’s Last Hymn - PvP - Off-Hand
When a player suddenly starts to lose speed in a large area, they will probably blamethe PvP cheaters infecting the battlegrounds. In reality, the Crusader can pull off this move with Zaynula’s Last Hymn. Keep in mind this does not replace the damage element of Consecration, it simply adds to it.
Most classes can’t use area abilities in PvP since enemies can just run out of them, but the Crusader and enough push, pull, and drag options that this area can take an eternity to escape. Catch a whole enemy team in it and any allied ranged attackers will be going to town.

7Bonebearer - PvE - Off-Hand
Crusaders in the thick of leveling up will be familiar with the process ofusing auto-navigationto get to some elite mobs, attacking the mobs, then auto-attacking until the cooldowns get back up. That auto-attack time period feels like it could be better spent.
With the Bonebearer, it is much better spent channeling damage into a group. The damage no longer blinds, but this is hardly an issue in PvE where the threatening enemies are immune to such debuffs anyhow.

6Constant Scrutiny - PvP - Off-Hand
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Part of using a class with high expectations, such as the Crusader, is mastering each aspect of the character’s role. It’s hard enough to manage the timing and usage of each skill, trying to aim a skill like Shield Glare in the middle of PvP combat is next to impossible.

Constant Scrutiny turns this vector into a single-click cast that hits everything around the character, not just the cone in front. The Crusader isn’tthe easiest class to play, but it’s certainly made much more fluid with this legendary shield.
5Pavise Of Ten Wings - PvE - Off-Hand
Players who remember the Paladin fromDiablo 2have got to be pumped about the Pavise of Ten Wings inDiablo Immortal. The “Hammerdin” build nearly broke the game, tossing hammers around itself and becoming the undisputed best build for the class.
Change the hammer to a shield and it’s just as amazing in this latest installment. Gamers who use it will hope that while the development team isfixing up all the problems withDiablo Immortal, they leave this powerful shield alone.

4Proof From On High - PvP - Main Hand
Atthe max-level cap, the Crusader’s Falling Sword becomes the prime way to teleport quickly. There are other ways, like Draw and Quarter, to move around, but nothing beats instantaneous travel. Falling Sword doesn’t have to just be for mobility, it can be turned into a severe disable.
Actually, make that two disables. Aside from chaining the hit opponent in place for a bit, activating the move a second time will pull the enemy toward the Crusader. Both of these moves can kill even a well-equipped player if the team is around.

3Karawan’s Catch - PvE - Main Hand
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Ever gets jealous of the Barbarian’s swiftness in rifts? Taking out groups of enemies with a Whirlwind is a great move from trimming down rift times and is also agreat way to level up fast. The Crusader doesn’t have to be left in the dark, though, with the Karawan’s Catch.
Operating on energy instead of a single cooldown, the Crusader’s swings hit all around, perfect for a character that finds itself frequently surrounded by foes.

2Little Lance - PvP - Main Hand
The Crusader resides atopthe class tier chartfor a good reason; it excels at anything the class decides to do. It’s even pretty mobile and sneaky for a character that dons heavy armor. How about getting three charges on Falling Sword instead of one?
The Little Lance feels just that powerful and gets the additional effect of damaging anybody caught in between the points on the path. Useful for escaping bad situations or getting targets into a bad situation themselves, this is a highly-sought item on the market.

1Air Splitter - PvE - Main Hand
There is a moderate damage amount dealt by Falling Sword, but it’s nothing excessive. Enemy mobs will get a few hits off on the Crusader after the landing and before it can dispatch them with other skills. Wouldn’t it be nice if this first hit was large enough to destroy minions in just a few seconds?
The Air Splitter makes it possible. Some players will take too much damage in rifts and consider adjusting the difficulty. But with this weapon, enemies don’t live long enough to wear the Crusader down. By the final boss, the class will still be topped off on health and ready for a brawl.

Diablo Immortalis available now for mobile and PC.
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