The build queue is a difficult subject for anycivilization sim. With many needs, resources, and buildings competing for the player’s attention, it can be hard to know where to start.
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Farthest Frontierchallenges players with building a successful city in the wild, creating a thriving civilization even in the face of scarce resources, disease, and harsh winters. Getting off to a good start makes a huge difference, as it will fill villagers' bellies and storehouses alike and give the player everything they need to explore and expand. Here’s everything the player needs to know aboutwhich buildings should be constructed first inFarthest Frontier.
Resources and the Construction Queue
Stonewill become important later, butWood, Water,andFoodare top priority resources at the beginning of the game. Not only areFirewoodandWaternecessary for industry, but also they are necessary for Houses.
Wateralso serves a secondary function of helping to put out fires should one’s community catch ablaze. Considering the catastrophic potential of a fire in a wooden village, it’s obvious whyWateris a must-acquire resource, as fans ofSimCityand similar titleswill understand.

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AStorehousewill eventually be necessary to hold all the resources that the village has gathered, but it shouldn’t be among the player’s first building projects. Nor should aBasicWell,assuming the player placed theirTown Centerin the general vicinity ofWater.
Which Buildings To Construct First
While it may not bea strategy gamein the traditional sense, there’s certainly a strategic element, and it starts with theTown Center.The player’s decision of where to place theirTown Centermakes a big difference for their construction queue.
The player should always build in a location with access to vital early-game resources likeFood, Water,andWood,and the player’s first task after placing theirTown Centershould be to harvestWoodfrom the surrounding area.

Once that is underway, the player should construct aFirewood Splitterto begin refining theWoodfrom nearby trees into theFirewoodthat will be necessary for most construction.
The next thing the player builds should either be a Hunter Cabin, Fishing Shack, or Foraging Shack,depending upon what wildlife (if any) is nearby. Agriculture can wait, so the player should hold off on buildingCrop Fieldsuntil after their first winter.
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With the basics ofWoodrefinement andFoodcollection taken care of, the player should get ready to give their villagers somewhere to live. Before jumping straight to buildingShelters,it’s helpful to first lay down someDirtRoadsin a simple grid around theTown Centerbefore the harsher elements ofthis great survival gameget the best of players. This will make it easy for the player to stay organized as their community expands.
Though it’s easy to keep track of things early-on, towns can quickly become far messier and more complex than they need to be if the player doesn’t keep an eye on them and have a good plan for the future, as it is in many ofthe best simulation games.
It pays to invest inDirtRoadsearly. Once someDirtRoadshave been laid down,it’s time to place eight or so Shelters for the villagers to live in.With that done, the community’s most basic needs have been met, and the player is in a good position to pursue other important early goals, likeStonecollection.