With all sorts of weapons and Stratagems at the player’s disposal inHelldivers 2, it can be hard to put together the best loadout to tackle the immediate challenges ahead. There are primary and secondary weapons to think about, support weapons that can bring added utility, as well as a selection of offensive and defensive Stratagems to add into the mix.

One of the key Stratagems categories in the game is the various Sentries, automated turrets that can be both valuable assistance and team-killing catastrophes. Knowing just when and how to use the different options can be the difference between a successful team or solo outing or an operation that ends in disaster. For those hoping tolearn the best ways and when to use the SentriesinHelldivers 2, this guide is the right place to be.

Autocannon Sentry in Helldivers 2

All Sentries in Helldivers 2

Made possible with the help of the Robotics Workshop back on the Super Destroyer, players can gain access to the following Sentries with progression and required resources:

3 sec

EMS Mortar Sentry

180 sec

Level 20

As a general rule, the Sentries are not the best at discerning between friend and foe and will kill anything without bias if they are in the line of fire. As such, having the right placement and approach will be very important.

Machine Gun Sentry and Gatling Sentry

These two Sentriesfire quicklywhenever they spot an enemy, and the concentrated fire can even penetrate armored enemies to a certain extent, making them invaluable in theearly stages of the game. However, that means if players are standing between them and the targets, death is the only outcome, so make sure to go prone if you need to move across its vision.

A great tool to have indealing with numbers,try toposition the Gatling and Machin Gun Sentries at chokepointsordefensible locationsto lock down an area, giving you more time to focus on other stuff.

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Mortar Sentry

A good option tosoften enemy bases up at range, the Mortar Sentry fires offexplosive shellsthat can make short work of concentrated enemy numbers. The caveat is that it isslower in firing, making it less effective against fast-moving enemies, and will fire in salvos of three shells before moving on to the next target.

It is best to call down the Sentry ahead of rushing into the base; this will help reduce enemy numbers and prevent eager players from getting caught in the blast.

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Autocannon Sentry

Sacrificing agility and speed for power and range, the Autocannon Sentry is a godsend whendealing with more heavily armoredfoes like the Hulks,Chargers, orBile Titans. To conserve its ammo for the right targets, it is best to only summon the Autocannon Sentry once the smaller foes have been dealt with and place it at arelatively safe distance from the enemies. This will allow it to do the best work and take care of the threats as you become the bait and distraction.

Rocket Sentry

An alternative to the Autocannon Sentry, the Rocket Sentry benefits from afaster firing rateandmore ammo, but it isnot the best against more armored foesdespite its description. The lack of stagger damage means it is much more suited for numbers and lesser armored enemies, but there is the perk of it alwaystargeting the biggest enemyfirst. Depending on your playstyle, be sure to add either of the two Sentries to your rotation to deal with bigger threats.

EMS Mortar Sentry

One of the best Stratagems to have in the arsenal for defensive objectives, the EMS Mortar Sentry is best paired with any of the other Sentries in this list due to its unique nature. While it does some damage with its shells, the best part of its function isthe static fieldit leaves behind, whichslows down enemiesandmakes them vulnerableto other weapons.

You can easily slow down a Bile Titan and have an Autocannon Sentry take care of it without a fuss, and when you are in a team, it makes defending a position much easier with multiple Sentries working in tandem, especially in thelate-game stages.

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