InMarvel SNAP, Pool Two (also known as Series Two) starts once you reach Collection Level 222 and continues up until CL 474. While the actual metagame begins with the next batch of cards (Series Three), Pool Two is still a critical category for beginnerMarvel SNAPplayers. It prepares them for the meta and ranked matches. The only problem is that Pool Two’s roster is quite limited, making it challenging to build solid decks. That said, there are still incredible lineups in this Series that can win you matches and help steal Cubes. And here are some of them.

Before we start, you should know that there are specific archetypes in Pool Two that you will want to avoid. In the current metagame—and according to the statistics—the following archetypes are the worst for a Series Two Player: Control, Discard, and On Reveal. Do not invest too much time in these decks because Pool Two is missing key cards of these archetypes.

4

5

3

6

7

1

2

0

The Ka-Boom deck is a refined version ofthe good old Kazoo setups. The idea behind it is straightforward: Fill the board with one-Cost drops, buff them with Ka-Zar, and try to retrigger Ka-Zar’s buff multiple times.

Ka-Boom can earn you some Cubes because of its capacity to distribute Power across all locations. If you spread your cards strategically, Ka-Zar will help you get stronger cards everywhere on the board.

I call this the “Spectroom” deck because when you play it right, your side of the board looks likea room full of Ongoing cardsSpectrum can buff. Gameplan-wise, you’re looking at a Kazoo-esque deck: Fill the board and buff the weak.

The combination of Blue Marvel, Devil Dinosaur, and Onslaught creates the deadliest Pool Two trio. You just need to support these beasts with a bunch of cardgenerators like Moon Girland card stealers like Cable and Agent 13.

Here’s the gist of the strategy: Have The Collector on the board, keep the hand full, drop Devil Dino, buff the board with the Blue Marvel & Onslaught combo. That’s all.

10

8

Movement hasn’t been a well-performing archetype in a while, especially if you’re limited to Pool Two cards. However, there is onestandard move deck with Heimdallthat’s beneficial in some other ways than just being a killer setup.

Using the Heimdall-Vulture deck, you’re able to practice paying attention to synergies and exploiting real estate (empty slots on the board), as well as location effects.

Key Synergies of the Deck

How to Play Heimdall’s Moving Castle Deck

Human Torch in this movement deck is actually a Series Three card. If you don’t have him unlocked, replace him with Multiple Man.