Max Payneis one of the most legendary third-person narrative-action shooters around. The game was absolutely ahead of the curve when it was launched, with its high-octane action gameplay being absolutely riveting and the story displaying Max’s motivations in a seamless and engaging manner. Even after all the years that have passed, there aren’t many games around with better narratives than the originalMax Payne.

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With that in mind, it’s easy to see why the gaming world is completely hyped to find out about this legendary game being remade by Remedy Entertainment. After all,Max Payne 3was a good game but felt like an outsider to this amazing series, and fans can’t wait to see how Remedy’s vision will helpMax Paynecome to life in the newest generation. Hopefully, the developer can use the following elements from some of its other titles to seamlessly help the transition.

8Destructive Environments

Controlis one of the best games developed by Remedy Entertainment. The amazing gameplay and brilliant graphics helped the title to stand apart from the rest of the action games present in the genre.

A big part of what sells the action inControlis just how destructive the environments in the game really are. Integrating the same inMax Paynemakes so much sense because of the cinematic nature of its gunfights, which will look absolutely incredible in the remake.

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7Cinematic Storytelling

The comic panels in the first twoMax Paynegames are pretty great anddo a brilliant job of conveying the story. This was also a necessity, given the technical limitations of the time that would’ve made the low-quality 3D models look horrible during these segments.

Now, times have changed, and a lot of people might not be happy with the comic panel storytelling present in the original game. Thankfully, Remedy has made enough progress in character animation to allow for more seamless and cinematic storytelling in this remake.

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6Cover Shooting

This is a point that might make many people groan. After all, cover shooting is a pretty old mechanic at this point and actively encourages passive gunfighting, which is not whatMax Payneis all about.

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However, there can be no denying that cover shooting adds another element to gameplay, which is pretty great indeed. As long as the game doesn’t rely too much on this mechanic, there’s definitely a case to be made for cover shooting in theMax Payneremake.

5A Wide Variety Of Enemies

Max Payneis a pretty engaging game, but there are only so many gangsters that players can shoot before these enemies start lacking any sort of variety. Many games have shown that fighting human enemies with guns doesn’t need to feel like the same thing over and over again.

Max Payne’s remakecan also be an opportunity to improve the enemy variety in the original game. It’s a small change but can make a world of difference when it comes to gunplay, with different strategies required for certain enemies.

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4Oppressive Atmospheres

If there’s one thing that Remedy excels at, it’s creating a unique world where players get immersed pretty quickly.Alan WakeandControlshowed just how excellent their environmental storytelling really is.

The firstMax Paynepretty much paints Max as a rogue cop who needs to clear his name. With everyone (including the police) against him, it’s definitely possible for this game to integrate an oppressive atmosphere where the player feels cornered at all times.

Max Payne 3 New York

3A Nonlinear Approach To The Narrative

This could be a pretty controversial change, especially given how tight and engagingMax Payne’s narrative is. However, if done correctly,the scope and impact of the game’s storycould be pretty great indeed.

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Letting Max explore multiple leads at his own pace is a great way to make the narrative more engaging and player-driven. Of course, this is just an example, and there are many other ways that Remedy could integrate a nonlinear narrative in this remake.

2RPG-Lite Elements

Most modern games include RPG-lite elements that do a great job of making players feel character progression in the simplest of ways.Max Paynefeatures the patented bullet-time techniquethat can definitely be something that players can upgrade over the course of the game, and that’s just one ability.

Skill points might be something that makes people roll their eyes, but this kind of system could fit within the context ofMax Payne. Of course, this would depend on how Remedy Entertainment included the system.

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1The Inclusion Of Semi-Open Environments

Max Payne’s depiction of New Yorkis hauntingly beautiful, especially since the game takes place during a beautiful time in winter with regular snowfall. While some levels let players gaze upon this beautiful landscape, these moments are few and far between.

Games likeControlexperimented around with the idea of open environments where players could explore freely. While it’s not necessary tomake the entirety of New York explorablein the game, a few semi-open segments could definitely feel great if implemented properly.

Max Payneremakes are currently in development for PC, PS5, and Xbox Series X/S.

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