At first glance, fans might think thatDemon’s SoulsandDark Soulsare practically the same game. They both use similar combat mechanics, the same method of progressing through levels, souls as a resource for purchasing things and leveling up, and are notoriously hard. While these similarities certainly do exist, the biggest thing that sets the two apart are their boss battles.TheSoulsBornefranchise as a wholeis infamous for its challenging and often overwhelming boss battles, but there’s a wholly different approach to how bosses are designed in these two games that players will see if they look below their towering stature and imposing visages.

Despite recently releasing on PS5,Demon’s Soulsis actually the precursor toDark Souls. The original released for the PlayStation 3 back in 2009 and was followed up byDark Soulstwo years later in 2011. It’s easy to notice all the ways that these two games are the same, but there are some drastic differences hidden just below the surface, namely in how each title handles boss battles. It’s clear to see that FromSoftware paid close attention to what worked well inDemon’s Soulsand what didn’t, using this knowledge to make theDark Soulsfranchise what it is today.

Demon’s Souls Boss Tier List

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Demon’s Souls Boss Design

Oftentimes, players will claim that the bosses inDemon’s Soulsare generally easier than those fromDark Souls, but this isn’t the result of any kind of artificial difference like damage numbers or hit points. The true source of this discrepancy is thatmost bosses inDemon’s Soulshave a weaknessthat the player can exploit or a gimmick that makes them easier to defeat. When faced head-to-head, these bosses can be just as overpowering as aDark Soulsboss if not more, but players that know the secret to beating a certain boss will have a much easier time.

This is a difference between technical knowledge and game knowledge. Players with a good amount of game knowledge will breeze through several of the bosses inDemon’s Souls, even if their technical knowledge or ability isn’t up to snuff. A great example of this is theOld Hero boss in the Ritual Path area (World 4-2). If players run in and try and take him head on, he will quickly overpower them with his incredible speed, high damage, and unpredictable attacks. Those that realize that the Old Hero is blind, however, can defeat him easily by biding their time and striking quickly and quietly.

Dark Souls Bosses Featured Header

Dark Souls Boss Design

By contrast,Dark Soulsbosses tend to be fairly straight forward. As soon as players enter the room with Quelaag, there’s nothing they can do except rely on their own skill and reflexes to make the fight easier. Game knowledge comes into play to a degree, players wouldn’t want to bring fire weapons to this fight and may even opt to boost their fire resistance with rings and armor, but it won’t turn the tides of battle one way or the other.

There are still some bosses with gimmicks that make them easier to defeat inDark Souls, but they are in the minority. Players may have an easier time defeating the Taurus Demon if they know about the plunging attack location, but it won’t solve all of their problems. Eventhe most gimmicky of bosses, the Bed of Chaos, requires a certain level of skill to surpass. Players may know exactly what they need to do to kill it, but executing this still requires a bit of luck and prowess. That’s not to say thatDemon’s Soulsbosses don’t require these things, but this boss is very much likeDemon’s Souls' Dragon God fight.

flamelurker boss demons souls entrance screen

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Demon’s Souls - The Dark Souls Boss Archetype

Of all the bosses inDemon’s Souls, the Flamelurker is arguably the most notorious. This boss is so difficult that it often contends with the final boss for the honor ofhardest boss inDemon’s Souls, and there’s a good reason for that. The Flamelurker’s arena does nothing to help the player, instead offering environmental hazards that can add on more damage. In terms of AI, it is both agile and brutal, and will press the attack making it difficult for players to recover after a devastating hit.

Ultimately, it seems as though this became a sort of archetype forDark Soulsbosses moving forward. Unlike many other battles in the game, this fight relies purely on the player’s skill to overcome as they duke it outone on one with the Flamelurker. This is very reminiscent to iconic battles inDark Soulslike Artorias, the Fume Knight, or the Nameless King. There are a few other examples of these kinds of fights inDemon’s Soulsas well, like the Maneater boss in world 3-2 and the final boss of the game.

Demon’s Souls and Dark Souls boulder knights

Demon’s Souls VS Dark Souls Bosses

To sayDemon’s Soulsis easier thanDark Soulsis a mostly accurate statement, but only for players that have the proper knowledge. Since information about how to do anything in any game is readily available online now, developers can’t rely on game knowledge to make a fight challenging. This is likely the reason that FromSoftware decided to shift gears and put a heavier emphasis on technical knowledge. Players may find themselves in familiar looking locations, using controls that they already know, and even finding items that are the same between both franchises, but their bosses will always set them apart.

None of this is to say thatDemon’s Souls’bosses are poorly designed, as quite the opposite is true. The feeling of discovering a boss' weakness and then using it to defeat them is great, and it honestly makes a bit more logical sense than human taking down a giant demon in single combat. TheDragon God boss fightis an example of taking this concept too far, but fights like the Storm King or the Fool’s Idol can create amazing experiences based more on player knowledge than player skill.

Demon’s Soulsis available now on PS5.

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