The moment the video game rights forStar Warswere no longer exclusive to Electronic Arts, several studios were quick to jump at the opportunity to work with Lucasfilm and its spiritual successor to Lucasarts, Lucasfilm Games. One of those studios was Ubisoft, quickly announcing a newStar Warsgame in development under the watchful eyes of its Swedish developer, Massive Entertainment, in January 2021. It appears development may be picking up steam as Ubisoft is looking to expand its Toronto team helping Massive Entertainment’s work on the upcomingStar Warsgame.

As mentioned above, Massive’sStar Warsgame was announced in January 2021 alongside several other projects following the end of EA’s exclusive game license deal with Lucasfilm, includingMassive’s upcomingAvatargamecalledAvatar: Frontiers of Pandora. Ubisoft confirmed at the time this newStar Warsgame will be an open-world title running on Massive’s Snowdrop engine, which has effectively become Ubisoft’s in-house engine since it was first developed alongside 2016’sThe Division. Little else is known about this newStar Warsgame, and the belief is it may be several years before the public can get a good look at the game.

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Despite the potential wait, Ubisoft appears to understand the importance of this game and looks to be taking an “all hands on deck” approach forMassive’sStar Warstitleby bringing on Ubisoft Toronto to support development. Ubisoft has since gone to social media, taking to Twitter to share Ubisoft Toronto is hiring to expand itsStar Wars-focused team. The post specifically asks for programmers and project managers who wish to join Ubisoft Toronto and Massive “on this journey.”

Ubisoft Toronto hiring more developers for thisStar Warsproject isn’t surprising as the studio is hard at work on aSplinter Cellremake, also said to be running on theSnowdrop engine. Being one of Ubisoft’s more popular Tom Clancy-related series, Toronto’s core development talent is likely focusing their attention on the remake and will be unable to work on any other projects for some time.

That said, players can also take Ubisoft Toronto’s involvement in the development as a good sign of Ubisoft’s commitment to ensuring this title is successful. The studio has typically either led or supported the development of several major Ubisoft titles since it opened in 2010, the first being 2013’sSplinter Cell: Blacklist. More recently, it was able to turn out 2020’sWatch Dogs: Legionand 2021’sFar Cry 6thanks, in part, to the studio’s now massive roster of 600 developers, highlighting how the studio will be able to work ontheSplinter CellremakeandStar Warsgame simultaneously.