Stealth games used to be all the rage. Only 10 years ago, titles likeSplinter Cell, Metal Gear,andHitmanwere large franchises that received new entries on a regular basis. Nowadays, the genre is far less popular, at least in the triple-A space. As it stands, theHitmanseriesis just about the only big-budget stealth franchise that’s still active, asHitman 3launched just earlier this year, and there’s a very good reason for the franchise’s newfound success.
Throughout theWorld ofAssassinationtrilogy, IO Interactive has proven that a single-player stealth game can work in an era dominated by online games, and it can even exist as one without sacrificing its solitary essence. If anything, the modernHitmangames show that online elements can actually enhance stealth games by allowing players to mold challenges for one another—something theMetal Gearseries already has some experience with. If by some stroke of luck the rumors regarding a newMetal Geargame turn out to hold any merit whatsoever, one can only hope its developers have been taking careful notes on IO Interactive’s successful trilogy.

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Metal Gear and Hitman 3: A Worthwhile Online Mode
The recentHitmangames feature stories filled with twists and turns that continue the tale ofAgent 47, but the defining feature of this trilogy is by far its online mode. Players can take on various custom contracts created by both developers and players alike that task folks with carrying out all sorts of hits with any number of qualifiers for success. It can be as simple as shooting a target in the head, or as complicated as suffocating them in the bathroom after they’ve consumed rat poison while Agent 47 is wearing a tactical wetsuit.
The sky is truly the limit, and this near-endless supply ofHitmanchallenges is undoubtedly a key part of the series' current-day success, as evidenced by the effort IO is currently putting intoHitman 3’spost-launch DLC support.

WhileMetal Gearis certainly a different kind of stealth game fromHitman,that’s not to say a future game couldn’t benefit from a similar online feature. TheMetal Geargamesare generally built around the following premise: A soldier is dropped into the middle of an enemy encampment with very little equipment, and they must make their way through the base while avoiding detection. An innovative way for a futureMetal Geargame to adapt this basic premise for an online age could be to followHitman’sexample and allow players to build their own bases for other players to infiltrate.
Changing the Context of Metal Gear Solid 5’s Multiplayer
If this sounds familiar, that’s because it is.Metal Gear Solid 5featured the Forward Operating Base (FOB) multiplayer mode, where players could build up their FOBs using soldiers, vehicles, and other armaments like security cameras that they’ve acquired throughout the single-player portion of the game. One could try to sneak through another’s FOB to steal their resources, or be called to defend their own should an intruder be caught by their base’s defenses.
So the framework has been laid byMGS5,but how thisfutureMetal Geargame could make its online mode stand out is by changing the context under which players are building a base. InMGS5,one’s FOB is meant to ward off infiltrators. But in this speculativeMetal Geargame, players would create challenges intended to be conquered, just likeHitman’sonline contracts. In a perfect world, one could customize their base’s layout, weapon placements, enemy patrol routes, and maybe even add in some mini-bosses to liven things up.
After creating a foundation, one could then apply any number ofcustom objectives to the map; whether they involve assassinating an NPC, recovering an item, or reaching an area is up to the creator. Additionally, given the eccentricities ofMetal Gear,which is a series that employs items such as bananas, adult magazines, and cardboard boxes as vital pieces of equipment while sneaking around heavily-armed soldiers, there would surely be just as many hilarious fan-made compounds as there would be heart-pounding ones.
In essence, by applying concepts fromHitman’sonline mode and incorporating elements ofMetal Gear’sprevious multiplayer outing, a well-supported online mode in a newMetal Geargame could be just the thing to help the series thrive in an online age. Theoretically, it could give rise to a near-limitless amount ofMetal Gearstealthchallenges—something the starved, ravenous fanbase might be open to after nearly six years without a new mainline title.
Hitman 3is out now on PC, PS4, PS5, Stadia, Switch, Xbox One, and Xbox Series X.